

My point isn’t that we should ban all HD mods altogether, but I am really curious as to how tweaks breaks your rules more than HD mod haven't already done. What I’m saying is that the “this is not vanilla”-argument is not valid, because we’ve already stepped so far away from vanilla that the bread crumbs we spread to find back has been eaten by nasty birds years ago. The worst crime of them all probably is that HD mod actually manipulates every single RNG-calculation. I understand and agree with your opposition of tweaks, but the problem is, as snDRY posted in the previous thread, that the HD mod greatly interferes with vanilla version anyway. They could integrate every tweak by default tomorrow and we would be forced to use them. As the HD mod is still being updated fairly regularly this puts us in a position where we are at the hands of the modders. Is HD+ mod allowed or ONLY HD mod? Further down this path are tweaks allowed? There are some legacy runs that would get purged by the disallowance of HD+, including J0hna’s as he uses the “Replay Battle”-function which is not possible in an non-tweaked version of HD mod. It just surprises me that timing is explicitly defined one way, but is practiced in another way in all runs. It doesn’t really matter which one, consistency is the key. retime, runs that start the timer too late (it appears everyone does that, myself included).

Or stay true to the current rules and actually moderate, i. I have two objections one minor and a biggie.Ĭhange the timer start to the first dialogue skip of each scenario. Let me start this again as it is pretty crucial for future HoMM3-speedruns. The problems I see highly relate to the thread some months ago, that ultimately led to nothing.
Heroes of might and magic 3 hd mod full#
I pretty much routed LLtK and will probably do Liberation and the last one next week, before the ultimate full campaign run.īUT before all this shit, I need to have a sound ruleset to adhere to. I just returned to doing some HoMM3-runs.
